Feat : Wwise Integration
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class AkMusicPlaylistCallbackInfo : AkEventCallbackInfo {
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private global::System.IntPtr swigCPtr;
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internal AkMusicPlaylistCallbackInfo(global::System.IntPtr cPtr, bool cMemoryOwn) : base(AkUnitySoundEnginePINVOKE.CSharp_AkMusicPlaylistCallbackInfo_SWIGUpcast(cPtr), cMemoryOwn) {
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkMusicPlaylistCallbackInfo obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal override void setCPtr(global::System.IntPtr cPtr) {
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base.setCPtr(AkUnitySoundEnginePINVOKE.CSharp_AkMusicPlaylistCallbackInfo_SWIGUpcast(cPtr));
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swigCPtr = cPtr;
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}
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protected override void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkMusicPlaylistCallbackInfo(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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base.Dispose(disposing);
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}
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}
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/// ID of playlist node
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public uint playlistID { get { return AkUnitySoundEnginePINVOKE.CSharp_AkMusicPlaylistCallbackInfo_playlistID_get(swigCPtr); }
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}
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/// Number of items in playlist node (may be segments or other playlists)
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public uint uNumPlaylistItems { get { return AkUnitySoundEnginePINVOKE.CSharp_AkMusicPlaylistCallbackInfo_uNumPlaylistItems_get(swigCPtr); }
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}
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/// Selection: set by sound engine, modified by callback function (if not in range 0 <= uPlaylistSelection < uNumPlaylistItems then ignored).
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public uint uPlaylistSelection { get { return AkUnitySoundEnginePINVOKE.CSharp_AkMusicPlaylistCallbackInfo_uPlaylistSelection_get(swigCPtr); }
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}
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/// Playlist node done: set by sound engine, modified by callback function (if set to anything but 0 then the current playlist item is done, and uPlaylistSelection is ignored)
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public uint uPlaylistItemDone { get { return AkUnitySoundEnginePINVOKE.CSharp_AkMusicPlaylistCallbackInfo_uPlaylistItemDone_get(swigCPtr); }
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}
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public AkMusicPlaylistCallbackInfo() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkMusicPlaylistCallbackInfo(), true) {
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}
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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