Feat : Wwise Integration
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Define the orientation of the the floor plane with respect to the X,Y,Z axes, and which axes represent the side, front and up vectors as a basis for rotations in Wwise.
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/// AkFloorPlane is used in to orient the Game Object 3D Viewer in Wwise, and in the transformation of geometry instances in Wwise Spatial Audio.
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public enum AkFloorPlane {
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/// The floor is oriented along the ZX-plane. The front vector points towards +Z, the up vector towards +Y, and the side vector towards +X.
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AkFloorPlane_XZ = 0,
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/// The floor is oriented along the XY-plane. The front vector points towards +X, the up vector towards +Z, and the side vector towards +Y.
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AkFloorPlane_XY,
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/// The floor is oriented along the YZ-plane. The front vector points towards +Y, the up vector towards +X, and the side vector towards +Z.
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AkFloorPlane_YZ,
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/// End of enum, invalid value.
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AkFloorPlane_Last,
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/// The Wwise default floor plane is ZX.
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AkFloorPlane_Default = AkFloorPlane_XZ
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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