Feat : Wwise Integration
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@@ -0,0 +1,90 @@
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Positioning data inherited from sound structures and mix busses.
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public class AkBehavioralPositioningData : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkBehavioralPositioningData(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkBehavioralPositioningData obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkBehavioralPositioningData() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkBehavioralPositioningData(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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public AkBehavioralPositioningData() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkBehavioralPositioningData(), true) {
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}
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/// Center percentage [0,1]
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public float center { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_center_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_center_get(swigCPtr); }
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}
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/// Pan left-right [-1,1]
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public float panLR { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panLR_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panLR_get(swigCPtr); }
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}
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/// Pan back-front [-1,1]
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public float panBF { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panBF_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panBF_get(swigCPtr); }
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}
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/// Pan down-up [-1,1]
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public float panDU { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panDU_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panDU_get(swigCPtr); }
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}
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/// Panning vs 3D spatialization mix ([0,1], 1 being 100% spatialized).
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public float panSpatMix { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panSpatMix_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panSpatMix_get(swigCPtr); }
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}
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/// 3D spatialization mode.
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public Ak3DSpatializationMode spatMode { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_spatMode_set(swigCPtr, (int)value); } get { return (Ak3DSpatializationMode)AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_spatMode_get(swigCPtr); }
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}
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/// Speaker panning type.
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public AkSpeakerPanningType panType { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panType_set(swigCPtr, (int)value); } get { return (AkSpeakerPanningType)AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panType_get(swigCPtr); }
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}
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/// When true, audio objects 3D spatialized onto a planar channel configuration will be given a minimum spread value based on their elevation angle, equal to sin(elevation)**2.
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public bool enableHeightSpread { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_enableHeightSpread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_enableHeightSpread_get(swigCPtr); }
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}
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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