Feat : Wwise Integration
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#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Describes the acoustic surface properties of one or more triangles.
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/// An single acoustic surface may describe any number of triangles, depending on the granularity desired. For example, if desired for debugging, one could create a unique
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/// ``AkAcousticSurface`` struct for each triangle, and define a unique name for each. Alternatively, a single ``AkAcousticSurface`` could be used to describe all triangles.
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/// In fact it is not necessary to define any acoustic surfaces at all. If the ``AkTriangle::surface`` field is left as ``AK_INVALID_SURFACE``, then a default-constructed ``AkAcousticSurface`` is used.
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public class AkAcousticSurface : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkAcousticSurface(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkAcousticSurface obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkAcousticSurface() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkAcousticSurface(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Constructor
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public AkAcousticSurface() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkAcousticSurface(), true) {
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}
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/// Acoustic texture ShareSet ID for the surface. The acoustic texture is authored in Wwise, and the shareset ID may be obtained by calling ``AK::SoundEngine::GetIDFromString``
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/// <seealso cref="\ref AK.SoundEngine.GetIDFromString"/>
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public uint textureID { set { AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_textureID_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_textureID_get(swigCPtr); }
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}
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/// Transmission loss value to apply when simulating sound transmission through this geometric surface.
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/// Transmission is only simulated on a sound when the sound has **Enable Diffraction and Transmission** box
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/// enabled in Wwise Authoring.
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/// If more than one surface is intersected between the emitter and the listener, the result depends on ``AkSpatialAudioInitSettings::eTransmissionOperation``. The default behavior is to use the maximum of all surfaces' transmission loss values.
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/// Transmission loss is applied on the mix connection between the emitter and the listener for the dry path, and between the emitter and the room for the wet path.
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/// The transmission loss value is converted to volume attenuation, low-pass and/or high-pass filtering, using the transmission loss curves defined on the sound in Wwise Authoring.
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/// A transmission loss value of 0 has special meaning in some contexts:
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/// - Setting a transmission loss value of 0 effectively disables a surface for ray intersection. It is ignored for all diffraction and reflection calculations.
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/// - When geometry is used to define the shape of a Reverb Zone, surfaces with a transmission loss of 0 define the center of the transition between the Reverb Zone and its parent Room.
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/// Only surfaces with transmission loss of 0 define the transition region, allowing the user to have transitions around parts of the geometry (certain walls, for example), and not others.
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/// Valid range: (0.f-1.f)
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/// - \ref AkRoomParams
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/// - \ref AK::SpatialAudio::SetReverbZone
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public float transmissionLoss { set { AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_transmissionLoss_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_transmissionLoss_get(swigCPtr); }
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}
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/// Name to describe this surface
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public string strName { set { AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_strName_set(swigCPtr, value); } get { return AkUnitySoundEngine.StringFromIntPtrString(AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_strName_get(swigCPtr)); }
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}
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public void Clear() { AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_Clear(swigCPtr); }
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public void DeleteName() { AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_DeleteName(swigCPtr); }
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public static int GetSizeOf() { return AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_GetSizeOf(); }
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public void Clone(AkAcousticSurface other) { AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_Clone(swigCPtr, AkAcousticSurface.getCPtr(other)); }
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.
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