Feat : Wwise Integration
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#if UNITY_EDITOR
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2026 Audiokinetic Inc.
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*******************************************************************************/
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEditor;
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using AK.Wwise.Unity.Logging;
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public static class AkWwiseProjectInfo
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{
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public static AkWwiseProjectData ProjectData;
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private static AkWwiseTreeWAAPIDataSource _waapiBrowserData = new AkWwiseTreeWAAPIDataSource();
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private static AkWwiseTreeProjectDataSource _projectPickerData = new AkWwiseTreeProjectDataSource();
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public static AkWwiseTreeWAAPIDataSource WaapiBrowserData
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{
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get
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{
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return _waapiBrowserData;
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}
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}
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public static AkWwiseTreeProjectDataSource ProjectPickerData
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{
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get
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{
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return _projectPickerData;
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}
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}
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public static AkWwiseTreeDataSource GetCurrentTreeData()
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{
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AkWwiseTreeMergedDataSource treeData = new AkWwiseTreeMergedDataSource();
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treeData.MergeDataSources();
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return treeData;
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}
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public static AkWwiseTreeDataSource GetTreeData()
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{
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GetData().Reset();
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AkWwiseTreeMergedDataSource treeData = new AkWwiseTreeMergedDataSource();
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treeData.FetchData();
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return treeData;
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}
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private static bool WwiseFolderExists()
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{
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return System.IO.Directory.Exists(System.IO.Path.Combine(UnityEngine.Application.dataPath, "Wwise"));
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}
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public static AkWwiseProjectData GetData()
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{
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if (ProjectData == null && WwiseFolderExists())
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{
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try
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{
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CreateWwiseProjectData();
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}
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catch (System.Exception e)
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{
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WwiseLogger.Error("Unable to load Wwise Data: " + e);
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}
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}
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return ProjectData;
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}
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private static void CreateWwiseProjectData()
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{
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ProjectData = new AkWwiseProjectData();
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}
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public static bool Populate()
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{
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var bDirty = false;
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if (AkUtilities.IsWwiseProjectAvailable)
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{
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AkWwiseProjectInfo.GetData().Reset();
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bDirty |= AkWwiseJSONBuilder.Populate();
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}
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if (AkWaapiUtilities.IsConnected())
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{
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_waapiBrowserData.FetchData();
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}
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return bDirty;
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}
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}
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#endif
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