Feat : Wwise Integration
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
/*******************************************************************************
|
||||
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
||||
Technology released in source code form as part of the game integration package.
|
||||
The content of this file may not be used without valid licenses to the
|
||||
AUDIOKINETIC Wwise Technology.
|
||||
Note that the use of the game engine is subject to the Unity(R) Terms of
|
||||
Service at https://unity3d.com/legal/terms-of-service
|
||||
|
||||
License Usage
|
||||
|
||||
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
||||
this file in accordance with the end user license agreement provided with the
|
||||
software or, alternatively, in accordance with the terms contained
|
||||
in a written agreement between you and Audiokinetic Inc.
|
||||
Copyright (c) 2026 Audiokinetic Inc.
|
||||
*******************************************************************************/
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using AK.Wwise.Unity.Logging;
|
||||
|
||||
[UnityEditor.InitializeOnLoad]
|
||||
public class AkWindowsPluginActivator : AkPlatformPluginActivator
|
||||
{
|
||||
public override string WwisePlatformName => "Windows";
|
||||
public override string PluginDirectoryName => "Windows";
|
||||
|
||||
|
||||
|
||||
static AkWindowsPluginActivator()
|
||||
{
|
||||
if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AkPluginActivator.RegisterPlatformPluginActivator(BuildTarget.StandaloneWindows, new AkWindowsPluginActivator());
|
||||
AkPluginActivator.RegisterPlatformPluginActivator(BuildTarget.StandaloneWindows64, new AkWindowsPluginActivator());
|
||||
}
|
||||
|
||||
private const int ARCH_INDEX = 1;
|
||||
private const int CONFIG_INDEX = 2;
|
||||
|
||||
private const int EDITOR_CPU_INDEX = 1;
|
||||
public override AkPluginActivator.PluginImporterInformation GetPluginImporterInformation(PluginImporter pluginImporter)
|
||||
{
|
||||
var parts = GetPluginPathParts(pluginImporter.assetPath);
|
||||
return new AkPluginActivator.PluginImporterInformation
|
||||
{
|
||||
PluginConfig = parts[CONFIG_INDEX],
|
||||
PluginArch = parts[ARCH_INDEX],
|
||||
|
||||
EditorOS = "Windows",
|
||||
EditorCPU = parts[EDITOR_CPU_INDEX]
|
||||
};
|
||||
}
|
||||
|
||||
internal override bool ConfigurePlugin(PluginImporter pluginImporter, AkPluginActivator.PluginImporterInformation pluginImporterInformation)
|
||||
{
|
||||
if (pluginImporterInformation.PluginArch != "x86" && pluginImporterInformation.PluginArch != "x86_64")
|
||||
{
|
||||
WwiseLogger.Log("Architecture not found: " + pluginImporterInformation.PluginArch);
|
||||
return false;
|
||||
}
|
||||
|
||||
pluginImporter.SetPlatformData(BuildTarget.StandaloneLinux64, "CPU", "None");
|
||||
pluginImporter.SetPlatformData(BuildTarget.StandaloneWindows, "CPU", pluginImporterInformation.IsX86 ? "AnyCPU" : "None");
|
||||
pluginImporter.SetPlatformData(BuildTarget.StandaloneWindows64, "CPU", pluginImporterInformation.IsX64 ? "AnyCPU" : "None");
|
||||
pluginImporter.SetPlatformData(BuildTarget.StandaloneOSX, "CPU", "None");
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void FilterOutPlatformIfNeeded(BuildTarget target, PluginImporter pluginImporter,
|
||||
string pluginPlatform)
|
||||
{
|
||||
pluginImporter.SetCompatibleWithPlatform(target, false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d07a21f4872187e4ca59da771dc15ca8
|
||||
Reference in New Issue
Block a user